Homii

Homii

Transforming shared living through chore accountability

Transforming shared living through chore accountability

Role

Research

UX/UI,

Branding

Testing

Research

UX/UI,

Branding

Testing

Duration

8 weeks (2024)

8 weeks (2024)

Tools Used

Figma

Notion

Optimal Workshop

Milanote

Figma

Notion

Optimal Workshop

Milanote

DISCOVER

Moving to a new place is a multifaceted process that presents unique challenges at every stage. Initially, I assumed that the most critical issues would be related to practical issues, like packing.

Interview Questions

But after interviewing four participants, all renters (between the ages of 21 and 31), I found that..

Packing wasn't the real challenge after all

Packing wasn't the real challenge after all

While the focus was on practical issues like finding potential homes and hiring movers, each interviewee highlighted emotional or relational stress related to sharing a space with other people.

‼️ That's when it became clear I needed to shift my research focus.

THE PROBLEM

Roommates fail to keep up with household responsibilities

Roommates fail to keep up with household responsibilities

Roommates

As living costs rise, more people are turning to roommates every year.

We've all come home to a pile of dirty dishes too many times to realize that without a clear system, responsibilities are often neglected, causing frustration and conflict within the household.

Framing the Problem

How might we help motivate those living with roommates successfully manage their household responsibilities?

THE SOLUTION

Maintaining fairness and accountability is key

Maintaining fairness and accountability is key

Homii is a chore management mobile app that takes care of reminding roommates by serving as a centralized platform to assign, remind, and track household tasks.

SOLUTION 01

Track Your Progress
at a Glance

Track Your Progress
at a Glance

View all your key metrics in one intuitive dashboard.

SOLUTION 02

Fair Chore Distribution

Fair Chore Distribution

Easily assign and balance tasks between roommates.

SOLUTION 02

Stay on Track with Streaks and Roommate Activity Rings

Stay on Track with Streaks and Roommate Activity Rings

Monitor roommate progress with activity rings and keep everyone motivated and accountable.

DEFINE

Alexandra Jones, The Travel Nurse

"Learning to live with other people can be tough. I just need something that helps me respect everyone’s space—without feeling like I’m always on edge or stressing about what’s done and what’s not.”

I created this user persona to better understand user needs and guide the ideation and design process…

DEFINE

Alexandra Jones, The Travel Nurse

"Learning to live with other people can be tough. I just need something that helps me respect everyone’s space—without feeling like I’m always on edge or stressing about what’s done and what’s not.”

I created this user persona to better understand user needs and guide the ideation and design process…

..and then envisioned how the product might function in other real-life scenarios.

..and then envisioned how the product might function in other real-life scenarios.

DEVELOP

Adjusting to limitations

After a few brainstorming sessions, I explored several ideas but quickly recognized that solutions like the "Post-its" approach would be more complicated and less practical.

So, I stuck with a mobile app as the most viable solution.

DEVELOP

Adjusting to limitations

After a few brainstorming sessions, I explored several ideas but quickly recognized that solutions like the "Post-its" approach would be more complicated and less practical.

So, I stuck with a mobile app as the most viable solution.

Crafting clear navigation

Crafting clear navigation

Conducting a card sort with 4 participants revealed how users instinctively categorize and organize information (and also challenged my initial assumptions and highlighted differences in expectations), eg. where to find your pending chore list.


This helped as a guide to craft the user’s journey and flows, making for better usability, e.g. navigating how to mark a chore as completed.

Low to..

With those flows in mind, I created rough layouts of key screens.

..Mid-Fidelity Wireframes

Then developed more detailed layouts, focusing on content placement and interactive elements.

Initial high-fidelity screens

Initial high-fidelity screens

Finally, I created the first draft of more polished, detailed screens with interactive components that might closely resemble the finished product.

These screens were used for the first round of prototype usability testing.

Low to..

With those flows in mind, I created rough layouts of key screens.

..Mid-Fidelity Wireframes

Then developed more detailed layouts, focusing on content placement and interactive elements.

Evaluating the prototype

Evaluating the prototype

I then conducted a series of moderated and unmoderated usability tests with 5 different users to collect valuable feedback and simultaneously iterate on the design as testing continued.

1st Iteration

2nd Iteration

Final Iteration

1st Iteration

2nd Iteration

Final Iteration

1st Iteration

2nd Iteration

Final Iteration

1st Iteration

2nd Iteration

Final Iteration

Several UI adjustments across multiple screens

Much of the user feedback focused on improving visual hierarchy and adjusting the placement of elements and components to make the interface more intuitive and familiar.

Several UI adjustments across multiple screens

Much of the user feedback focused on improving visual hierarchy and adjusting the placement of elements and components to make the interface more intuitive and familiar.

Creating the brand

Creating the brand

I focused on selecting elements that convey warmth, motivation, and a sense of productivity.

Wayfarer - Destination Discovery →
Guiding travelers to explore new destinations

UI design

UX design

concept design

Wayfarer - Destination Discovery →
Guiding travelers to explore new destinations

UI design

UX design

concept design

The Forest Club Training Hub

Enhancing menu mastery and streamlining team onboarding

Coming soon ⏳

The Forest Club Training Hub

Enhancing menu mastery and streamlining team onboarding

Coming soon ⏳

made with sheer will and matcha.

© Faith Joy Aggarao 2024

made with sheer will and matcha.

© Faith Joy Aggarao 2024

What I would do differently..
What I would do differently..

I'd dedicate more time to the UX research phase. In hindsight, investing additional time in research would have helped me create more targeted and effective designs, or different solutions all together. I understand that in real-world scenarios, time and resource constraints can limit the opportunity for extensive research, so I approached it with that limitation in mind.

Thank you for reading!

Wayfarer - Destination Discovery →
Guiding travelers to explore new destinations

UI design

UX design

concept design

The Forest Club Training Hub

Enhancing menu mastery and streamlining team onboarding

Coming soon ⏳

made with sheer will and matcha.

© Faith Joy Aggarao 2024